Last Stand Alpha Build
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
Notes:
- I see the game slightly slower on the browser, but it is still playable and smooth enough for me.
- The game isn't perfectly balanced with mob/player/item stats, item drop rates, spawn timings, etc. but I will use the playtesting period to gather feedback and balance the game as needed for beta/final build.
- I would like the game to be simple yet challenging at the same time if that makes sense.
Changelog:
- New map
- No longer infinite, but a set world of tile objects with trees, rocks, water, etc.
- Map objects should have correct collisions with characters and bullets.
- New melon item that increases player movement speed when collected
- Lasts several seconds, then movement speed returns back to default.
- Plays sound when collected and has animation when idle.
- Currently dropped by new slime mob (1 in 5 chance currently)
- New mob: slime monster
- Health/speed stats and spawn timer are in between the shroom and rock mobs.
- Will drop the new melon item when killed.
- If player gets hit by slime, player movement speed will permanently decrease by a little.
- The only way to return the movement speed to default is to collect the melon powerup.
- Added toggle mute button on main menu, pause menu, and game over screens.
- Added cursor and crosshair image for mouse cursor when in game.
- Switches from each one during gameplay/on menus.
- Player model when facing left will stay in that direction instead of automatically turning back to face right.
| Status | In development |
| Platforms | HTML5 |
| Author | dnguyen587 |
| Made with | Godot |